My steam library is comparatively small, but it still contains a fairly substantial pile of shame. The only way out is through. In alphabetical order.
I never thought I’d get to write this. I started playing Dark Souls years ago, but due to one thing or another, I’d never been able to put much time into it. Dark Souls is, to the beginner, punishing and frustrating. It doesn’t hold your hand at all and does little to guide you through any part of the experience. It’s hard to bring yourself to spend time on it when you don’t know what you’re doing. I decided, foolishly, to play through it blind. This was a terrible mistake.
A while back I decided that I was too casual a gamer to do this kind of thing: the hardest difficulty setting is not for me. I’m there for the experience more than the challenge, and the lowest difficulty setting is usually quite tough enough for me, thank you. Dark Souls doesn’t have a difficulty option though: it just has the option of googling for answers, or not. If you do, you’ll find a reasonably pleasant game that will push you but is ultimately a fair, consistent system which is a pleasure to pick apart and learn. If you don’t, you will die a lot. Over and over again. In the same spot.
My first Dark Souls attempts are something that I’m quite proud of because they demonstrate that I am, if nothing else, persistent. I made it to Anor Londo in 50 hours. I fought bosses 20, 30, 50 times, who knows? I spent over 2 hours on the Anor Londo archers. I was terrible at the game. I decided to give up on the blind thing, start fresh, and learn about the game. I wanted to be good at it.
I learned which weapons were the most practical (to its credit, there is no “best” weapon in Dark Souls, only different ones), how to upgrade them effectively, and which armour to get hold of first. I looked up maps of the areas. Suddenly, the game became not just playable, but incredibly fun: I stomped through to the same spot I’d reached in my previous game in around 12 hours, I think. It’s still not fast, but perfectly acceptable for me. Most importantly, I really, really enjoyed it. I took time to appreciate the game’s world and level design and found that when you can see the map, each level is actually quite short, and the time between bonfires is no longer hours but minutes. Those save points went from being far too far apart to almost too close together for a game with this reputation. I felt like I was finally seeing the game that the world fell in love with.
Dark Souls is a poster child for the idea that games are all about environmental storytelling. Almost none of the plot is explained to you outright, there are few cutscenes, and you’ll only interact with the handful of characters in the world on rare occasions. Instead, the plot is all around you. The world tells the story, the environments you work through provide clever hints at something bigger. The game doesn’t give you any clues as to the ways that you can change the storyline, but it’s actually wide open: your actions have real effects on the world.
A part of me wants to write that Dark Souls would be better if it had more of a tutorial, or just a few more guidelines. I don’t know if that’s true. It’s certainly true that learning more about the game enabled me to enjoy it, and the game didn’t provide a way to learn that suited me. Is that ok? Is it part of the game to uncover those mysteries? It was refreshing to play something so opaque and deep and weird, but I’m glad that someone else is out there making the guides that allowed me to enjoy the game. I hope they had as much fun making them as I had using them.