Batman: Arkham Knight

2015, Oct 06    

Arkham Asylum is probably on my all-time top 10 games list. It features no filler, no nonsense, no missed opportunity for comic book brilliance. It set a trend for combat in games. It managed to feel like a complete world without being so open that you get lost, and it managed to maintain a sense of “levels” that made it feel somehow arcadey. It was a wonderful mix of everything that makes a game good. Arkham City threw a lot of that out the window, and, in spite of itself, managed to be a pretty good game, but it never managed to make me care about the side plots: there was absolutely no way I was collecting all those Riddler trophies. The central plot was outstanding in itself though, so I was willing to forgive the sprawling open world aspect that added nothing to the game and only detracted from the beautiful setup it was granted by Asylum. I skipped the next in the series, Arkham Origins, based on its poor reviews, but that didn’t stop me getting all excited for its sequel, Arkham Knight.

I don’t, as a general rule, pre-order games, mainly because I have too many old games to play to be excited about something new, but a new game in the Arkham series is one of very few things that will make me pay attention. I didn’t want to pre-order this either, as it happens, but the Amazon PS4 and Batman bundle was too cheap to ignore. Unfortunately, my console was damaged in transit and didn’t even arrive on my doorstep, so I had to get a refund and go and buy the same bundle at Argos for £20 more, meaning that I didn’t actually get it on release day. Oh well. I still got it more or less at release, which is a bit of a big deal for me. I think the last game I bought on release day was LA Noire.

The plot of Arkham Knight is movie-worthy, for sure: it could be a comic book movie, slightly cheesy, slightly more focused on the action than the characters, but it would hold up. It twists and turns like a comic movie should, characters do a reasonable job of developing over the course of the game, and a few slightly shocking things happen. They do brave things with the licence: I’m not sure if this is considered canon to the Batman franchise, but it plays like it is. It feels like some of the story beats here should be reserved for the big screen, and it’s refreshing to see them take place in a game.

Rocksteady have also managed to tie the side quests into the main story in a way that made sense and made me want to do them: I had done all but 3 or 4 before I reached the end of the main storyline without really going out of my way. It helps that there are only around 15: some are very short, some are long, but the low number of them and the big, friendly display of every available quest in the game made it very easy to get my head around them and somehow stopped me from suffering from the open world game ennui that means I’ve never played more than a few hours of any GTA.

There are, unfortunately, several side quests that are repetitive and empty. That said, they involve driving the Batmobile, which is mostly pretty fun, and hitting people in the face, which is what the Batman games have been doing best since the very start. Mastering the combat system is enjoyable in itself, and I was never too upset about the opportunity to fight some more bad guys. The quests that involved finding things in the open world were absolutely not my style, but the constant radio broadcasts picked up from thugs around you made the majority of them quite easy to find and I managed to get very close to the end before I sighed and looked up a map online. I hate cheating, but in my mind, virtual hide and seek with no clues is not an interesting way to spend my time. Putting over 200 Riddler trophies in the game and requiring their collection in order to see the “true” ending of the game seems like a total joke, too: I watched it on YouTube, and I’m glad I did - if I’d worked through 200 trophies just for that I’d have been furious.

The other thing that grates is how tightly this game holds your hand - it wouldn’t allow me to be stuck for even a second. I never got a chance to really think through a problem: one moment’s hesitation and I’d be told exactly what I should be doing. I was led through an experience rather than presented with a challenge. Perhaps I’ve just been spoilt by years of indie games and brutal Souls-style battles.

I may sound down on Arkham Knight, but I’m really just being critical of something I love and want to see reach the perfection of the start of the series. Arkham Knight was a joy from start to finish and I’m so, so happy to dip my toe into the AAA games world and see that it’s come so far while I’ve been mucking about with obscure stuff and esports. I look forward to the next one.