What I Played Last Week Stag Edition Pt. 1

I played 11 different games over the course of my stag weekend, most of them several times over, so it seems fitting to do a bit of a stag edition of my usual What I Played chats.

I have split this into 3 blog posts for the sake of your sanity. Here’s the first: party games!

2 Rooms and a Boom

One Night Ultimate Werewolf

Every time I introduce this game to new people, I find that it surprises me in different ways. We mess with the roles a lot, we find new ways to lie, we find new tactics to catch people out. This time around, we saw an incredible move from the werewolves claiming masons in a game where there were already two masons, causing much chaos, and an incredibly well played robber into werewolf that no-one saw coming. I can’t wait for the expansion.

Stag Weekend

I have a hard time buying presents for people. I fret and worry about how it will be received, what the present means for the other person, what the act of giving says about our relationship. Will they like it? By giving it, will I reveal that I know nothing about the person I am giving to? Receiving a present puts me in a similar boat. To receive a present you don’t like is to realise that someone else doesn’t know you like you thought they did. Surprises are the same. Stag weekends are the same. When your friends begin planning a weekend for you, you hope, and you pray, that they are, in fact, your friends. That they know how to show you a good time.

I'm Still Dwarf Fortressing

Another fortress crumbles and I start again. I thought I was building near a river last time, but when I embarked, there was no river to be seen. Perhaps, I thought, it is underground, and my dwarves dug and dug until they all died of dehydration.

I start again, gazing once more upon the world screen where I chose the location for my next little (vast) dwarf house (fortress). This time, I make sure I am near a river. It transpires, through a conversation with Charlie, that I was not near a river at all. It turns out that, when on the embark screen, looking at the world map, the region map, and the local map, you don’t actually embark onto the entire local map. You embark onto a tiny square inside that, lit up, and movable using yet another set of keys that I hadn’t even spotted on the cheat sheet along the bottom of the screen. I was never near a river. My dwarves had dug in vain.

Giving Blood

On Tuesday 30th September, I gave blood for the first time. I’ve always thought about it, but never ticked the box on the form for some reason. Signing up for a new GP this year, I finally decided to bite the bullet and go for it. I chucked myself on the organ donor’s list, too, for good measure.

I forgot about it after that, but a letter dropped through my door a month or so ago with red ink on the envelope, inviting me to book an appointment at the upcoming blood clinic. I was stressed and busy at the time so I skipped over it, and felt bad. I left the letter on my desk as a reminder to sort it out next time they came around.

Board Game Review: Terra Mystica

Terra Mystica

“Here, pick a race, don’t think too hard about what they do for now.” says Sina, handing me a thick stack of cardboard sheets. He is unpacking Terra Mystica, rated number 3 on Board Game Geek’s list, behind only Twilight Struggle and Through The Ages on their scale of board-game-ness. It’s a brightly coloured Euro game full of bits of wood, featuring absolutely no cards, plastic figures, or dice. I’m already sold. The groups of people you can choose to play as are on two-sided sheets of cardboard, each piece being themed to one colour. The colours match certain places on the board, marking that certain groups of people have affinities to certain types of terrain. Simple enough. I choose the nomads. They look cool.