Watch The Skies: Actual things that happened (My view of the game)
Finally, a few notes about actually playing the game and the things that happened from the controller’s end. This is rather fragmented and quite possibly out of order, and assumes some knowledge of the game: if you don’t know what Watch The Skies is, you may find some of this rather difficult to follow. Sorry!
On the day of Watch The Skies, set up began at 8:15 for a 9:15 start, and I was surprised to find players already at the venue waiting to get in! We had meticulously planned our get in and it ran like clockwork - everything was ready to run by the time we started briefing. It was a huge boost to see players so keen and it was great to have everything organised so quickly.
My steam library is comparatively small, but it still contains a fairly substantial pile of shame. The only way out is through. In alphabetical order.
As far as I’m aware, it is impossible to not own Binding of Isaac, so writing about it feels a little redundant, but it was next on my pile of shame, and it was the next game I played, so here we go.
Binding of Isaac is a rogue-like that plays a little like Smash TV, designed by Edmund McMillen, one of the guys behind Super Meat Boy. The story goes that Isaac’s mum receives a message from god demanding the life of her son, so Isaac legs it into the basement which is full of monsters. He battles through until he defeats mom herself. It is quite quick to play through, but being a rogue-like (one of the first in the latest spree of them, I think?) you die and restart a lot.
I have a lot of awesome friends doing awesome things. Lately there’s been a few in a row, and I want to tell you about them. I hope you don’t mind. If you do mind, you can stop reading now. Sorry to have bothered you!
Small Tales and Fairy Fails - Paul Duffield
Paul’s one of those people who just makes amazing thing after amazing thing, and his latest Kickstarter is for yet another amazing thing: a collection of five of his recent comics spanning from futuristic science fiction to a medieval knights-n-magic-’em-up. It’s less a Kickstarter and more of a pre-order (Plus it’s already funded), it’s got 48 hours left at time of writing, and it looks great. Look at it.