<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Posts on Shrieking.net</title><link>https://shrieking.net/posts/</link><description>Recent content in Posts on Shrieking.net</description><generator>Hugo</generator><language>en-gb</language><lastBuildDate>Sun, 03 Sep 2023 09:00:00 +0000</lastBuildDate><atom:link href="https://shrieking.net/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>Board Games I Played in 2022</title><link>https://shrieking.net/blog/board-games-i-played-in-2022/</link><pubDate>Sun, 03 Sep 2023 09:00:00 +0000</pubDate><guid>https://shrieking.net/blog/board-games-i-played-in-2022/</guid><description>&lt;p&gt;I haven&amp;rsquo;t written the full list out this year. I got to play a lot of games, but I don&amp;rsquo;t have a lot to say about them.&lt;/p&gt;
&lt;h2 id="codenames"&gt;Codenames&lt;/h2&gt;
&lt;p&gt;Forever a classic. This was my most played game of 2022, and I wish I had counted up how many times I&amp;rsquo;ve played this over the years because I&amp;rsquo;m sure I&amp;rsquo;ve played this more than anything else ever, possibly including chess. Codenames is the best warm-up game - people can join in mid-game, it&amp;rsquo;s very very easy to teach, games are short, and there are never any hard feelings because it&amp;rsquo;s always such a team effort.&lt;/p&gt;</description></item><item><title>Board Games I Played in 2021</title><link>https://shrieking.net/blog/what-i-played-board-games-2021/</link><pubDate>Fri, 23 Dec 2022 09:00:00 +0000</pubDate><guid>https://shrieking.net/blog/what-i-played-board-games-2021/</guid><description>&lt;p&gt;It&amp;rsquo;s almost the end of 2022 so I know what you&amp;rsquo;re all thinking: what did Mac play in 2021? Well, here you are, here&amp;rsquo;s the list.&lt;/p&gt;
&lt;h2 id="wingspan"&gt;Wingspan&lt;/h2&gt;
&lt;p&gt;We played Wingspan online while we couldn&amp;rsquo;t meet in person. I don&amp;rsquo;t think it deserves the hype it got but I do enjoy it very much. It&amp;rsquo;s very relaxed, the player interaction is subtle and the theme is really unique. It&amp;rsquo;s a shame the online version doesn&amp;rsquo;t include the expansions, I really want to try them out.&lt;/p&gt;</description></item><item><title>Five Films a Month</title><link>https://shrieking.net/blog/five-films-a-month/</link><pubDate>Fri, 23 Dec 2022 09:00:00 +0000</pubDate><guid>https://shrieking.net/blog/five-films-a-month/</guid><description>&lt;p&gt;I don&amp;rsquo;t always get to watch a lot of films. At some time around March 2022, I realised that I&amp;rsquo;d watched at least 5 films each month, and I thought to myself, &amp;ldquo;I wonder if I can keep that up&amp;rdquo;. I tried, and I did. In doing so I ended up with the most diverse year of film I&amp;rsquo;ve ever had, and I&amp;rsquo;ve learned a lot about art along the way. Here are some themes and highlights.&lt;/p&gt;</description></item><item><title>Death Stranding</title><link>https://shrieking.net/blog/death-stranding/</link><pubDate>Mon, 19 Dec 2022 09:00:00 +0000</pubDate><guid>https://shrieking.net/blog/death-stranding/</guid><description>&lt;p&gt;In the midst of a pandemic, in a locked down country where we weren&amp;rsquo;t allowed to see other people, I played Death Stranding. It is a game about reconnecting people who have been scattered across America, unable to go outside, trapped without communication. The invisible threat in the game is rather different to our own virus but the parallels between what the characters experience and our experiences of a pandemic are clear: Kojima imagined a world in which we hide indoors and rely on couriers. Those who go outside wear protective clothing and are made hard by the world.&lt;/p&gt;</description></item><item><title>Junk Food</title><link>https://shrieking.net/blog/junk-food/</link><pubDate>Mon, 07 Nov 2022 09:00:00 +0000</pubDate><guid>https://shrieking.net/blog/junk-food/</guid><description>&lt;p&gt;In 2020 I played &lt;a href="https://en.wikipedia.org/wiki/Watch_Dogs"&gt;Watch_Dogs&lt;/a&gt;, Ubisoft&amp;rsquo;s 2014 open world game that functions very much like every other Ubisoft open world game. It is generic, and very triple-A, and it&amp;rsquo;s absolutely fine. The story is bold and basic and predictable. It&amp;rsquo;s a 6 out of 10. It&amp;rsquo;s fine. It&amp;rsquo;s fine. It also isn&amp;rsquo;t fine in a bunch of ways I&amp;rsquo;d love to talk about but I don&amp;rsquo;t know enough about politics or sociology to be educated about it, but that&amp;rsquo;s not the point. Well, it sort of is the point.&lt;/p&gt;</description></item><item><title>Games I Played In 2021</title><link>https://shrieking.net/blog/games-i-played-in-2021/</link><pubDate>Mon, 31 Oct 2022 09:00:00 +0000</pubDate><guid>https://shrieking.net/blog/games-i-played-in-2021/</guid><description>&lt;p&gt;In a way I had a year off from gaming last year - I took a lot of time out to figure out what I was actually enjoying and whether or not I wanted to play at all. At the start of the year I&amp;rsquo;d pretty much planned to get rid of my gaming PC, but by the end of it I&amp;rsquo;d upgraded it and I&amp;rsquo;m excited for next year. Its good to take time to evaluate what you do.&lt;/p&gt;</description></item><item><title>Half Life: Alyx</title><link>https://shrieking.net/blog/half-life-alyx/</link><pubDate>Tue, 25 May 2021 13:08:20 +0000</pubDate><guid>https://shrieking.net/blog/half-life-alyx/</guid><description>&lt;p&gt;These days, I&amp;rsquo;m pretty skeptical about Valve. I&amp;rsquo;ve waited so long for so much, and I&amp;rsquo;ve seen so much abandoned and left behind that I try to avoid the hype surrounding them. I love Valve games, they&amp;rsquo;re free to operate however they like, and I certainly don&amp;rsquo;t believe they owe me anything, but I always take the approach of believing it when I see it when it comes to their releases. All that said, it was pretty hard not to be excited about a new Half Life game. Hype is a difficult thing: once you get swept up in it, the thing you&amp;rsquo;re waiting for needs to be everything you expect in order to pass muster.&lt;/p&gt;</description></item><item><title>Blade Runner</title><link>https://shrieking.net/blog/blade-runner/</link><pubDate>Mon, 10 May 2021 19:44:09 +0000</pubDate><guid>https://shrieking.net/blog/blade-runner/</guid><description>&lt;p&gt;I’ve read a lot of cyberpunk, but I haven&amp;rsquo;t seen many cyberpunk movies, so I took a look at the &lt;a href="https://www.reddit.com/r/Cyberpunk/wiki/movies"&gt;Cyberpunk Subreddit wiki&amp;rsquo;s list&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The list starts with Blade Runner (1982), directed by Ridley Scott. I watched this a long time ago and really didn’t like it - I found it very slow and hard to follow. Since then, I&amp;rsquo;ve got a whole lot older, and I’ve seen and read a lot of sci-fi, so I thought it was time to give it another shot.&lt;/p&gt;</description></item><item><title>Asynchronous Film Club, February 2021</title><link>https://shrieking.net/blog/asynchronous-film-club-february-2021/</link><pubDate>Wed, 27 Jan 2021 20:41:37 +0000</pubDate><guid>https://shrieking.net/blog/asynchronous-film-club-february-2021/</guid><description>&lt;p&gt;&lt;a href="https://www.shrieking.net/lockdown-film-club-november-2020/"&gt;Film Club in Lockdown 2&lt;/a&gt; was a lot of fun, and we&amp;rsquo;re now in Lockdown 3 so it&amp;rsquo;s time to do it again. As before, no scheduled Zoom meets (but don&amp;rsquo;t let me stop you if that&amp;rsquo;s your jam) and nothing more than suggestions of interesting things to watch.&lt;/p&gt;
&lt;p&gt;The theme this time is &amp;ldquo;optimism&amp;rdquo;, which is a tricky theme. I&amp;rsquo;ve tried to pick some optimistic films, but at very least I think they fit into the category of &amp;ldquo;feel good&amp;rdquo;. Hopefully they manage to bring some joy to your locked down lives.&lt;/p&gt;</description></item><item><title>Asynchronous Film Club, November 2020</title><link>https://shrieking.net/blog/lockdown-film-club-november-2020/</link><pubDate>Mon, 02 Nov 2020 20:03:33 +0000</pubDate><guid>https://shrieking.net/blog/lockdown-film-club-november-2020/</guid><description>&lt;p&gt;It&amp;rsquo;s lockdown time again in the UK, which is making me a bit sad, and I want to do something to alleviate the pain. I don&amp;rsquo;t have a lot of time or energy, and nor do any of my friends, so it has to be something simple. For my birthday this year, my wife made me a schedule of heist films to watch week on week, and I absolutely loved it, so I thought I&amp;rsquo;d do the same for lockdown and make it public. I&amp;rsquo;d pick a theme and put together a list of 4 films, one a week, based around it. Everyone&amp;rsquo;s busy, so there&amp;rsquo;s no scheduled viewing, no scheduled discussion: just watch the film, if you like, and talk about it, if you like.&lt;/p&gt;</description></item><item><title>Far: Lone Sails</title><link>https://shrieking.net/blog/far-lone-sails/</link><pubDate>Sun, 19 Jul 2020 09:34:33 +0000</pubDate><guid>https://shrieking.net/blog/far-lone-sails/</guid><description>&lt;p&gt;I picked this game up on Nintendo Switch after The Computer Game Show recommended it a year or two ago, and it took a while, but I finally got round to it. It’s a short game, 2-3 hours or so, and it’s pretty simple. It is described as an “exploration adventure” game, which is definitely true, but it doesn’t tell you what makes it special - Far: Lone Sails is a game that manages to be about exploration when you can only move in one direction.&lt;/p&gt;</description></item><item><title>Board Games I Played in 2019</title><link>https://shrieking.net/blog/board-games-i-played-in-2019/</link><pubDate>Thu, 04 Jun 2020 10:16:35 +0000</pubDate><guid>https://shrieking.net/blog/board-games-i-played-in-2019/</guid><description>&lt;p&gt;Well, we&amp;rsquo;re half way through 2020, so this is rather late, but here it is!&lt;/p&gt;
&lt;p&gt;2019 was a fantastic year in board games for me. My wife and I got into the habit of playing most Sundays, and I tried hard to get out to the Witney board gaming club as much as possible. I haven’t written about every game I played (there are over 50 in the list), but here’s a selection of things I wanted to write about.&lt;/p&gt;</description></item><item><title>Games I played in 2019</title><link>https://shrieking.net/blog/games-i-played-in-2019/</link><pubDate>Fri, 03 Jan 2020 09:46:59 +0000</pubDate><guid>https://shrieking.net/blog/games-i-played-in-2019/</guid><description>&lt;p&gt;I wrote down all the games I played in my diary this year, so this is a complete list of everything.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m sure this is very few games in the grand scheme of things, but it is a lot for me. I completed 8 games, and played quite a few hours of multiplayer games. This year I re-discovered that I&amp;rsquo;m much happier digging into things in depth rather than playing as many games as possible - I cancelled all of my gaming podcast subscriptions and just got on with playing what I wanted. The Nintendo Switch has been a huge enabler for me - playing on my commute has been a delight.&lt;/p&gt;</description></item><item><title>Sekiro</title><link>https://shrieking.net/blog/sekiro/</link><pubDate>Mon, 02 Dec 2019 21:06:38 +0000</pubDate><guid>https://shrieking.net/blog/sekiro/</guid><description>&lt;p&gt;A long time ago I did a bit of martial arts. The art that I learned practiced &lt;a href="https://en.wikipedia.org/wiki/Pushing_hands"&gt;pushing hands&lt;/a&gt;, which is a very slow, controlled kind of &amp;ldquo;fighting&amp;rdquo; - it is a way of being in the moment with another person, focused entirely on their next move and the flow of the battle. It is meditation in motion. My teacher said he grew up reading about masters of the arts fighting for hours and, as a young boy, he believed they were locked in fierce combat, but as he grew up he learned that they were, in fact, moving slowly, pausing to consider their movements, consider each other, slowly choreographing the entire meditation together.&lt;/p&gt;</description></item><item><title>Horizon: Zero Dawn</title><link>https://shrieking.net/blog/horizon-zero-dawn/</link><pubDate>Mon, 18 Nov 2019 19:06:44 +0000</pubDate><guid>https://shrieking.net/blog/horizon-zero-dawn/</guid><description>&lt;p&gt;&lt;em&gt;I wrote this a long time ago, and only finished it off recently. Figured I might as well post it. I actually played Horizon from March - December 2018.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It’s rare that I play a triple-A game, but Horizon somehow caught my imagination and dropped at a good time: just as I was returning to work after my paternal leave, when I felt in need of buying myself fun things, so I decided to give it a go. I played it slowly, over 9 months, racking up about 30 hours.&lt;/p&gt;</description></item><item><title>Breath of the Wild</title><link>https://shrieking.net/blog/breath-of-the-wild/</link><pubDate>Mon, 04 Nov 2019 20:11:11 +0000</pubDate><guid>https://shrieking.net/blog/breath-of-the-wild/</guid><description>&lt;p&gt;I only commute once a week, so I played Breath of the Wild almost entirely on the train every Tuesday, for 40 minutes in the morning and evening. It is a staggering game to experience in a handheld machine: a whole world lives inside that tiny cartridge. I am not a huge open world fan, so my opinion might not mean much here, but I’ve never played anything that feels so much like a living, breathing world.&lt;/p&gt;</description></item><item><title>Upgrading...</title><link>https://shrieking.net/blog/upgrading/</link><pubDate>Mon, 15 Jul 2019 15:26:37 +0000</pubDate><guid>https://shrieking.net/blog/upgrading/</guid><description>&lt;p&gt;Sorry for the unusual look, I&amp;rsquo;m tweaking things in the background. Some of it, as you can see, has bled into the foreground.&lt;/p&gt;</description></item><item><title>Games I Played in 2018</title><link>https://shrieking.net/blog/games-i-played-in-2018/</link><pubDate>Fri, 11 Jan 2019 19:49:29 +0000</pubDate><guid>https://shrieking.net/blog/games-i-played-in-2018/</guid><description>&lt;p&gt;I posted nothing last year, apparently.&lt;/p&gt;
&lt;p&gt;2018 was a very busy year, but somehow I found time to play some games. Here they are, in no real order. Overall this has been a year of trying to figure out what genres I really like: I’ve put some time into games I didn’t get on with to try to push myself, and I’ve tried games that I think I’d otherwise have ignored. I’ve paid more attention to where I’m having fun and where I’m not.&lt;/p&gt;</description></item><item><title>Games I Played in 2017</title><link>https://shrieking.net/blog/games-played-2017/</link><pubDate>Sun, 31 Dec 2017 11:12:08 +0000</pubDate><guid>https://shrieking.net/blog/games-played-2017/</guid><description>&lt;p&gt;I started 2017 with a 4 week old child. I took the first 3 months off to look after her, and the games I played were fever dreams, played at all hours with a child asleep on my chest or while my family slept in another room and I struggled with sleep deprivation. I played bits and pieces of lots of things. Here is a list.&lt;/p&gt;
&lt;h2 id="street-fighter-v"&gt;Street Fighter V&lt;/h2&gt;
&lt;p&gt;I&amp;rsquo;m terrible at fighting games, but I did really enjoy learning how to play them with SFV. It&amp;rsquo;s a good game for playing just a few minutes of, although the load times are rather long on the ps4. This version of street fighter is wonderful, a beautiful implementation, and I hope to play it more in future.&lt;/p&gt;</description></item><item><title>Firewatch</title><link>https://shrieking.net/blog/firewatch/</link><pubDate>Thu, 02 Nov 2017 08:45:12 +0000</pubDate><guid>https://shrieking.net/blog/firewatch/</guid><description>&lt;p&gt;Following on from Cibelle in my reviews, here&amp;rsquo;s another game that doesn&amp;rsquo;t offer much of a challenge and chooses to focus on story. It seems unfair to put the two together though: while Cibelle offers almost no gameplay, Firewatch is built on it. Campo Santo use the first person view coupled with some chunky animations to put you into the headspace of the character in a way that few games achieve. I’ve been a huge fan of Idle Thumbs, the podcast produced by Campo Santo members, for a long time, so I’m quite biased towards them, and it’s no surprise that I loved this game.&lt;/p&gt;</description></item><item><title>A Dig Through My Spotify Profile, Part 3</title><link>https://shrieking.net/blog/a-dig-through-my-spotify-profile-part-3/</link><pubDate>Wed, 29 Mar 2017 12:30:39 +0000</pubDate><guid>https://shrieking.net/blog/a-dig-through-my-spotify-profile-part-3/</guid><description>&lt;p&gt;This is part 3 of a journey through my Spotify profile. If you haven’t, check out &lt;a href="http://www.shrieking.net/a-dig-through-my-spotify-profile-part-1/"&gt;part 1&lt;/a&gt; and &lt;a href="http://www.shrieking.net/a-dig-through-my-spotify-profile-part-2/"&gt;part 2&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;After albums comes a weird folder named Curated. A while back, presumably bummed out about not being at Glastonbury, I decided to organise an online festival. For a week, I encouraged my friends to make Spotify playlists representing the stage of their choice, and to my surprise, they listened. Spotstock ran for three years, producing wonders such as &lt;a href="https://open.spotify.com/user/jazzyjaffa/playlist/43kPWzyB3CwmSuyLwiVUnh"&gt;The Trouser Tent&lt;/a&gt;, &lt;a href="https://open.spotify.com/user/puresock/playlist/1aZZbJiaq0aMwsl65AiJRl"&gt;The Martini Roso Stage&lt;/a&gt;, &lt;a href="https://open.spotify.com/user/plugawy/playlist/6JWqoYlGghv84KGo6Q19ey"&gt;The Dubstep Room&lt;/a&gt; and &lt;a href="https://open.spotify.com/user/elyoda/playlist/0otb6FvnJwZnrI5JzllYjv"&gt;At The Movies&lt;/a&gt;. I keep every Spotstock year in a folder. For a long time, I ran a small webapp displaying them all, but that’s gone now. Perhaps I should get it back online.&lt;/p&gt;</description></item><item><title>A Dig Through My Spotify Profile, Part 2</title><link>https://shrieking.net/blog/a-dig-through-my-spotify-profile-part-2/</link><pubDate>Tue, 07 Feb 2017 16:23:20 +0000</pubDate><guid>https://shrieking.net/blog/a-dig-through-my-spotify-profile-part-2/</guid><description>&lt;p&gt;This is part 2 of a journey through my Spotify profile. If you haven’t, check out &lt;a href="http://www.shrieking.net/a-dig-through-my-spotify-profile-part-1/"&gt;part 1&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Moving on, I have a folder of collaborative playlists. I can’t link any of these, as they’re semi-private, but among them I have Our Favourite Songs, which a group of us started some time prior to 2010. I have no idea how many people have looked at it over the years. We add things to it now and then. It is now 40 hours long, containing 619 songs. The quality of songs on there is extremely variable. I also have three related playlists from my friend Darren, who, upset at the lack of Boards of Canada on Spotify (mercifully rectified today), asked for our help in finding music that is “Like Boards of Canada”, “Not Quite Like Boards of Canada”, and “Not Like Boards of Canada”. They remain an excellent resource.&lt;/p&gt;</description></item><item><title>A Dig Through My Spotify Profile, Part 1</title><link>https://shrieking.net/blog/a-dig-through-my-spotify-profile-part-1/</link><pubDate>Sat, 14 Jan 2017 17:41:22 +0000</pubDate><guid>https://shrieking.net/blog/a-dig-through-my-spotify-profile-part-1/</guid><description>&lt;p&gt;I’ve been using Spotify for a long time. I’m not 100% sure when I started using it, but it launched in 2008 and when I gave out invites to my friends, one of them took a 2 character username, so I guess it must have been 2008 or 2009. I have been using playlists from the start - I even have collaborative playlists from before they stored the date in which each song was added. Deep in all of this, there are some real gems, so I thought I’d dive through them and dig some up.&lt;/p&gt;</description></item><item><title>Bloodborne: The Old Hunters</title><link>https://shrieking.net/blog/bloodborne-the-old-hunters/</link><pubDate>Tue, 03 Jan 2017 11:23:38 +0000</pubDate><guid>https://shrieking.net/blog/bloodborne-the-old-hunters/</guid><description>&lt;p&gt;&lt;em&gt;I wrote about Bloodborne on this blog a year or so ago, &lt;a href="http://www.shrieking.net/bloodborne/"&gt;here&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;In so many ways, The Old Hunters wasn’t about playing a game. For me, it was weeks of reading wikis, digging up lore, watching &lt;a href="https://www.youtube.com/user/VaatiVidya"&gt;VaatiVidya&lt;/a&gt; - drinking in an absolutely endless quantity of information. I loved every second. Bloodborne’s story runs deep, deep down, and each area in The Old Hunters draws you into it further and further until you hit the very bottom. Finishing this expansion leaves you with a lot more knowledge, but a lot of new questions to go with it. It is a wonderful execution of the Lovecraftian mythos concept - the more you learn, the harder it is to comprehend the whole idea.&lt;/p&gt;</description></item><item><title>Cibele</title><link>https://shrieking.net/blog/cibele/</link><pubDate>Thu, 24 Nov 2016 14:30:38 +0000</pubDate><guid>https://shrieking.net/blog/cibele/</guid><description>&lt;p&gt;&lt;em&gt;Hello folks. I wrote half of this review a year ago and never finished it. Finding it now, I don&amp;rsquo;t really like my writing in it, but I&amp;rsquo;m fed up editing it, so here it is.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The negative reviews on Cibele’s Steam page seem to come largely from people who had different expectations, so I think it’s best that we address them first: I don’t think that it’s accurate to call &lt;a href="http://store.steampowered.com/app/408120/"&gt;Cibele&lt;/a&gt; a video game. While there are game-like elements, it doesn’t really contain any challenges and I wouldn’t really say that it’s something that you “play”.&lt;/p&gt;</description></item><item><title>Steaming: Braid</title><link>https://shrieking.net/blog/steaming-braid/</link><pubDate>Tue, 05 Jan 2016 14:58:17 +0000</pubDate><guid>https://shrieking.net/blog/steaming-braid/</guid><description>&lt;p&gt;&lt;em&gt;My steam library is comparatively small, but it still contains a fairly substantial pile of shame. The only way out is through. In alphabetical order.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I’m not sure how I missed it, but somehow, I forgot to talk about &lt;a href="http://store.steampowered.com/app/26800/"&gt;Braid&lt;/a&gt;. I played through it after Binding of Isaac, I suppose - that’s where it’d be in alphabetical order, so that must be when it was.&lt;/p&gt;
&lt;p&gt;I’d heard a lot about Braid. One of the true original indie stars, it catapulted its author, Jonathan Blow, into the headlines and did the same for indie games development. Suddenly, anyone could make a game. It was an interesting time to be into games and the industry. I read a lot about it, but I didn’t actually play Braid. It was released in 2008 and I was catching up on games I’d missed while I’d been away travelling. I think I was knee-deep in Bioshock. Well, it’s time to fix that. This is a puzzle game based around time travel, and the manipulation of time: throughout the various worlds, you gain various powers over the passage of time and the world reacts to them in unusual ways. You must collect puzzle pieces in each world to complete a series of jigsaw puzzles.&lt;/p&gt;</description></item><item><title>BBQ Pulled Pork &amp; Ribs</title><link>https://shrieking.net/blog/bbq-pulled-pork-ribs/</link><pubDate>Mon, 21 Dec 2015 15:06:51 +0000</pubDate><guid>https://shrieking.net/blog/bbq-pulled-pork-ribs/</guid><description>&lt;p&gt;As Autumn rolled in, I saw a clear day coming up on the weather forecast and decided to spend it in the garden working on my barbeque smoking skills. I wanted to run out my latest bible of meat, the &lt;a href="https://www.waterstones.com/book/pitt-cue-co-the-cookbook/tom-adams/jamie-berger/9781845337568"&gt;Pitt Cue Co Cookbook&lt;/a&gt;, but I’m far from a barbeque expert, so I decided to keep it simple and try some pulled pork. The book says that a full smoker works better, so I decided to whack some ribs in too to keep it busy.&lt;/p&gt;</description></item><item><title>Bloodborne</title><link>https://shrieking.net/blog/bloodborne/</link><pubDate>Mon, 07 Dec 2015 15:11:51 +0000</pubDate><guid>https://shrieking.net/blog/bloodborne/</guid><description>&lt;p&gt;Bloodborne is the other game that I absolutely had to buy a PS4 for. The latest in the Souls series of games, it throws out shields, replaces them with guns, and goes all Lovecraftian. I’m all over it.&lt;/p&gt;
&lt;p&gt;The first thing you notice, coming from Dark Souls to Bloodborne, is that the game moves a lot faster. It’s smoother, too: I was initially pretty sceptical about the worth of quick-stepping when locked onto a target instead of rolling, but it allows for a rather neat fine-tuning of your position in fights versus the rather long and unwieldy Dark Souls roll. Bloodborne wants you to dance lightly around your opponents and avoid hits, rather than survive the pummelling or get well clear every time an enemy swings their sword. It does away with any kind of encumbrance too, opening up the entire wardrobe of armour to every character. It’s hard to argue with these changes. Sure, they reduce the number of fighting styles available to you in the game, but Dark Souls’ heavy-set warrior build’s slowness was a punishment, not a boon: if you could have had the fast rolling with the heavy armour, you’d have taken it in a second. In Bloodborne, that’s what you get. Sort of.&lt;/p&gt;</description></item><item><title>Essen Spiel '15: Day Four</title><link>https://shrieking.net/blog/essen-spiel-15-day-four/</link><pubDate>Wed, 28 Oct 2015 10:17:43 +0000</pubDate><guid>https://shrieking.net/blog/essen-spiel-15-day-four/</guid><description>&lt;p&gt;The last day! About half of these games were played in the halls and the other half were played in the hotel lobby as we sifted through our purchases.&lt;/p&gt;
&lt;p&gt;##Queen’s Architect&lt;/p&gt;
&lt;p&gt;&lt;a href="https://boardgamegeek.com/boardgame/172547/queens-architect"&gt;Queen&amp;rsquo;s Architect&lt;/a&gt; has fantastic mechanics: your workers are on hexagons which dock into your little player sheet, and as you use them they rotate, changing which point is docked with your sheet. Some workers get better as they work, some get tired. When they complete a full rotation, they retire, but you can rotate them the other way by sending them to the inn. That whole thing is great, but it’s just solitaire - you barely interact with the other players at all. As a result, I felt that this game was missing an important piece of the puzzle. It feels like the next game to leverage this mechanic will nail it, though, and we’ll have something to shout about.&lt;/p&gt;</description></item><item><title>Essen Spiel '15: Day Three</title><link>https://shrieking.net/blog/essen-spiel-15-day-three/</link><pubDate>Mon, 26 Oct 2015 13:42:40 +0000</pubDate><guid>https://shrieking.net/blog/essen-spiel-15-day-three/</guid><description>&lt;p&gt;Yes, I&amp;rsquo;m still writing about Essen. Onwards!&lt;/p&gt;
&lt;p&gt;##Artificium&lt;/p&gt;
&lt;p&gt;We arrived at the hall as a group of 6, which is a ridiculous number when trying to demo games, but &lt;a href="https://boardgamegeek.com/boardgame/166372/artificium"&gt;Artificium&lt;/a&gt; seated 6 and had a free table, so we played it. I found it ok, but many members of the group were less charitable. It had a bunch of dumb action cards which let you steal from other players, which screwed up the strategy element of the rest of the game somewhat.&lt;/p&gt;</description></item><item><title>Essen Spiel '15: Day Two</title><link>https://shrieking.net/blog/essen-spiel-15-day-two/</link><pubDate>Thu, 22 Oct 2015 08:38:06 +0000</pubDate><guid>https://shrieking.net/blog/essen-spiel-15-day-two/</guid><description>&lt;p&gt;##Viticulture&lt;/p&gt;
&lt;p&gt;After reflecting on day one’s lack of purchase success, we stumbled upon a free table for &lt;a href="https://boardgamegeek.com/boardgame/183394/viticulture-essential-edition"&gt;Viticulture&lt;/a&gt; and solved all my woes. This game is beautiful in every direction and feels deep and intense and well thought out. I want it. The edition on sale was 65 euro, however, so I decided to hold off. I’m not sure I’d ever get to play it, anyway, I don’t have much time for long games like this these days. Still, I was delighted to find a game that felt really, really good.&lt;/p&gt;</description></item><item><title>Essen Spiel '15: Day One</title><link>https://shrieking.net/blog/essen-spiel-15-day-one/</link><pubDate>Sun, 18 Oct 2015 16:37:11 +0000</pubDate><guid>https://shrieking.net/blog/essen-spiel-15-day-one/</guid><description>&lt;p&gt;Last weekend Spiel ‘15, an absolutely huge board game fair, took place in its long standing home of Essen in Germany. After years of wanting to go to Spiel but never quite being organised enough, I finally made it. It was a good year for it, as something like 14 of my friends managed to go this year: it was a great crowd and I had an awesome time. Here are the games I played on day one.&lt;/p&gt;</description></item><item><title>Batman: Arkham Knight</title><link>https://shrieking.net/blog/batman-arkham-knight/</link><pubDate>Tue, 06 Oct 2015 19:37:15 +0000</pubDate><guid>https://shrieking.net/blog/batman-arkham-knight/</guid><description>&lt;p&gt;Arkham Asylum is probably on my all-time top 10 games list. It features no filler, no nonsense, no missed opportunity for comic book brilliance. It set a trend for combat in games. It managed to feel like a complete world without being so open that you get lost, and it managed to maintain a sense of “levels” that made it feel somehow arcadey. It was a wonderful mix of everything that makes a game good. Arkham City threw a lot of that out the window, and, in spite of itself, managed to be a pretty good game, but it never managed to make me care about the side plots: there was absolutely no way I was collecting all those Riddler trophies. The central plot was outstanding in itself though, so I was willing to forgive the sprawling open world aspect that added nothing to the game and only detracted from the beautiful setup it was granted by Asylum. I skipped the next in the series, Arkham Origins, based on its poor reviews, but that didn’t stop me getting all excited for its sequel, Arkham Knight.&lt;/p&gt;</description></item><item><title>Steaming: Dark Souls</title><link>https://shrieking.net/blog/steaming-dark-souls/</link><pubDate>Thu, 27 Aug 2015 09:34:06 +0000</pubDate><guid>https://shrieking.net/blog/steaming-dark-souls/</guid><description>&lt;p&gt;&lt;em&gt;My steam library is comparatively small, but it still contains a fairly substantial pile of shame. The only way out is through. In alphabetical order.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I never thought I’d get to write this. I started playing Dark Souls years ago, but due to one thing or another, I’d never been able to put much time into it. Dark Souls is, to the beginner, punishing and frustrating. It doesn’t hold your hand at all and does little to guide you through any part of the experience. It’s hard to bring yourself to spend time on it when you don’t know what you’re doing. I decided, foolishly, to play through it blind. This was a terrible mistake.&lt;/p&gt;</description></item><item><title>Hotline Miami 2</title><link>https://shrieking.net/blog/hotline-miami-2/</link><pubDate>Mon, 29 Jun 2015 17:10:18 +0000</pubDate><guid>https://shrieking.net/blog/hotline-miami-2/</guid><description>&lt;p&gt;I’ve struggled for a while with what’s worth saying about Hotline Miami 2. The reviews out there cover it quite well, and if you’re trying to figure out whether or not you want to buy it or not, I’d recommend you read Andi Hamilton’s words over at &lt;a href="http://midnightresistance.co.uk/reviews/hotline-miami-2-wrong-number"&gt;Midnight Resistance&lt;/a&gt; - I think he covers a lot of it very well, and I almost canned the whole idea of writing anything about it because anything else feels redundant. I can’t quite let it go, though: I feel like the great bits of this game have been missed by the masses.&lt;/p&gt;</description></item><item><title>Watch The Skies: Actual things that happened</title><link>https://shrieking.net/blog/watch-the-skies-actual-things-that-happened/</link><pubDate>Mon, 08 Jun 2015 12:12:54 +0000</pubDate><guid>https://shrieking.net/blog/watch-the-skies-actual-things-that-happened/</guid><description>&lt;p&gt;This is the third in a set of three articles about a megagame I ran this weekend. I’ve split it into these parts:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.shrieking.net/watch-the-skies-organising-a-megagame/"&gt;Watch The Skies: Organising a megagame&lt;/a&gt; (planning, making)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.shrieking.net/watch-the-skies-on-the-day/"&gt;Watch The Skies: On the day&lt;/a&gt; (set up, logistics, event management)&lt;/li&gt;
&lt;li&gt;Watch The Skies: Actual things that happened (My view of the game)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Finally, a few notes about actually playing the game and the things that happened from the controller’s end. This is rather fragmented and quite possibly out of order, and assumes some knowledge of the game: if you don’t know what Watch The Skies is, you may find some of this rather difficult to follow. Sorry!&lt;/p&gt;</description></item><item><title>Watch The Skies: On the day</title><link>https://shrieking.net/blog/watch-the-skies-on-the-day/</link><pubDate>Mon, 08 Jun 2015 12:06:04 +0000</pubDate><guid>https://shrieking.net/blog/watch-the-skies-on-the-day/</guid><description>&lt;p&gt;&lt;em&gt;This is the second in a set of three articles about a megagame I ran this weekend. I’ve split it into these parts:&lt;/em&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.shrieking.net/watch-the-skies-organising-a-megagame/"&gt;Watch The Skies: Organising a megagame&lt;/a&gt; (planning, making)&lt;/li&gt;
&lt;li&gt;Watch The Skies: On the day (set up, logistics, event management)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.shrieking.net/watch-the-skies-actual-things-that-happened/"&gt;Watch The Skies: Actual things that happened&lt;/a&gt; (My view of the game)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;On the day of Watch The Skies, set up began at 8:15 for a 9:15 start, and I was surprised to find players already at the venue waiting to get in! We had meticulously planned our get in and it ran like clockwork - everything was ready to run by the time we started briefing. It was a huge boost to see players so keen and it was great to have everything organised so quickly.&lt;/p&gt;</description></item><item><title>Watch The Skies: Organising a megagame</title><link>https://shrieking.net/blog/watch-the-skies-organising-a-megagame/</link><pubDate>Mon, 08 Jun 2015 12:00:47 +0000</pubDate><guid>https://shrieking.net/blog/watch-the-skies-organising-a-megagame/</guid><description>&lt;p&gt;&lt;em&gt;This is the first in a set of three articles about a megagame I ran this weekend. I’ve split it into these parts:&lt;/em&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Watch The Skies: Organising a megagame (planning, making)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.shrieking.net/watch-the-skies-on-the-day/"&gt;Watch The Skies: On the day&lt;/a&gt; (set up, logistics, event management)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.shrieking.net/watch-the-skies-actual-things-that-happened/"&gt;Watch The Skies: Actual things that happened&lt;/a&gt; (My view of the game)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;I was one of the primary event organisers. You can also try these excellent reports from players:&lt;/em&gt;&lt;/p&gt;</description></item><item><title>Steaming: Binding of Isaac</title><link>https://shrieking.net/blog/steaming-binding-of-isaac/</link><pubDate>Tue, 17 Feb 2015 16:00:31 +0000</pubDate><guid>https://shrieking.net/blog/steaming-binding-of-isaac/</guid><description>&lt;p&gt;&lt;em&gt;My steam library is comparatively small, but it still contains a fairly substantial pile of shame. The only way out is through. In alphabetical order.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;As far as I’m aware, it is impossible to not own Binding of Isaac, so writing about it feels a little redundant, but it was next on my pile of shame, and it was the next game I played, so here we go.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://store.steampowered.com/app/113200/"&gt;Binding of Isaac&lt;/a&gt; is a rogue-like that plays a little like Smash TV, designed by Edmund McMillen, one of the guys behind Super Meat Boy. The story goes that Isaac’s mum receives a message from god demanding the life of her son, so Isaac legs it into the basement which is full of monsters. He battles through until he defeats mom herself. It is quite quick to play through, but being a rogue-like (one of the first in the latest spree of them, I think?) you die and restart a lot.&lt;/p&gt;</description></item><item><title>Cool Stuff My Friends Have Done Recently</title><link>https://shrieking.net/blog/cool-stuff-my-friends-have-done-recently/</link><pubDate>Mon, 09 Feb 2015 13:19:01 +0000</pubDate><guid>https://shrieking.net/blog/cool-stuff-my-friends-have-done-recently/</guid><description>&lt;p&gt;I have a lot of awesome friends doing awesome things. Lately there’s been a few in a row, and I want to tell you about them. I hope you don’t mind. If you do mind, you can stop reading now. Sorry to have bothered you!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Small Tales and Fairy Fails - Paul Duffield&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Paul’s one of those people who just makes amazing thing after amazing thing, and his &lt;a href="https://www.kickstarter.com/projects/paulduffield/small-tales-and-fairy-fails"&gt;latest Kickstarter&lt;/a&gt; is for yet another amazing thing: a collection of five of his recent comics spanning from futuristic science fiction to a medieval knights-n-magic-&amp;rsquo;em-up. It’s less a Kickstarter and more of a pre-order (Plus it&amp;rsquo;s already funded), it’s got 48 hours left at time of writing, and it looks great. Look at it.&lt;/p&gt;</description></item><item><title>Steaming: Antichamber</title><link>https://shrieking.net/blog/steaming-antichamber/</link><pubDate>Mon, 26 Jan 2015 14:11:27 +0000</pubDate><guid>https://shrieking.net/blog/steaming-antichamber/</guid><description>&lt;p&gt;&lt;em&gt;My steam library is comparatively small, but it still contains a fairly substantial pile of shame. The only way out is through. In alphabetical order.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://store.steampowered.com/app/219890/"&gt;Antichamber&lt;/a&gt; was top of my steam list. It is an indie, first person puzzle game, with simple graphics and a unique brand of puzzle. I picked it up in a sale a long time ago after seeing a let&amp;rsquo;s play video, thinking it looked like my kind of thing.&lt;/p&gt;</description></item><item><title>A Weekend of Risk Legacy</title><link>https://shrieking.net/blog/a-weekend-of-risk-legacy/</link><pubDate>Mon, 19 Jan 2015 13:49:14 +0000</pubDate><guid>https://shrieking.net/blog/a-weekend-of-risk-legacy/</guid><description>&lt;p&gt;We’re on the fourth game of &lt;a href="http://www.thirstymeeples.co.uk/games/risk-legacy"&gt;Risk Legacy&lt;/a&gt; this weekend, and we’re a little tired, but we can’t stop, because this game is amazing, and we need all five of us to be in one place before we can play it. Simon has the benefit of placing his troops after me, so he can see what I’m up to. I place my HQ near a city in Australia, which I’m hoping to capture, along with the continent, to set myself up early. There is an advantage to be gained here, he realises. He swoops.&lt;/p&gt;</description></item><item><title>Some Quick Notes on a Wedding</title><link>https://shrieking.net/blog/some-quick-notes-on-a-wedding/</link><pubDate>Mon, 22 Dec 2014 10:36:41 +0000</pubDate><guid>https://shrieking.net/blog/some-quick-notes-on-a-wedding/</guid><description>&lt;p&gt;I am, as I&amp;rsquo;m sure you can understand, a little short on time, but I wanted to jot down a few thoughts about my wedding before I vanish for a bit. I&amp;rsquo;ll start by saying that I simply can&amp;rsquo;t do it justice in words and that I am absolutely delighted with how it all went.&lt;/p&gt;
&lt;p&gt;I want to thank everyone again. &amp;ldquo;thank you&amp;rdquo; is a phrase that unfortunately is a little one-size-fits-all in our language, I think, so you will just have to take my word for it that this is the kind of thank you that comes with the underlying knowledge of an eternal debt - I will spend my days hoping that somehow, some day, I will have the capacity to make you feel as happy as you have all made me feel this weekend. I will thank as many of you personally as I possibly can, but it will take time to get around you all.&lt;/p&gt;</description></item><item><title>What I Played Last Week Stag Edition Pt. 3</title><link>https://shrieking.net/blog/what-i-played-last-week-stag-edition-pt-3/</link><pubDate>Tue, 16 Dec 2014 13:13:23 +0000</pubDate><guid>https://shrieking.net/blog/what-i-played-last-week-stag-edition-pt-3/</guid><description>&lt;p&gt;Last, but not least, I wanted to chat a bit about the video games played at my stag weekend. I am so excited by the recent return to same-room co-op that we’re seeing in games, and I can’t pass up an opportunity to mention a few. Well, to be honest, I’m only really interested in telling you about one game: Mount Your Friends. The others are a footnote.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mount Your Friends&lt;/strong&gt;&lt;/p&gt;</description></item><item><title>What I Played Last Week Stag Edition Pt. 2</title><link>https://shrieking.net/blog/what-i-played-last-week-stag-edition-pt-2/</link><pubDate>Tue, 02 Dec 2014 10:19:40 +0000</pubDate><guid>https://shrieking.net/blog/what-i-played-last-week-stag-edition-pt-2/</guid><description>&lt;p&gt;Here are the longer games I played during my stag weekend.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://www.thirstymeeples.co.uk/images/made/images/uploads/games/Suburbia_200_200_90.jpg" alt="Suburbia"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Suburbia&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I like boring looking board games. I’m not sure why - maybe it’s that I think they must be so good they don’t have to worry about looking good. Suburbia takes the form of nothing but bits of cardboard: cardboard hexes, cardboard score sheet, cardboard money. There are a few wooden tokens per player to track income and score, but that’s as three dimensional as it gets. There isn’t even a board, as such: you build up the board out of hexes as you go along. Anyone who looks at it would be forgiven for never even giving it a chance.&lt;/p&gt;</description></item><item><title>What I Played Last Week Stag Edition Pt. 1</title><link>https://shrieking.net/blog/what-i-played-last-week-stag-edition-pt-1/</link><pubDate>Fri, 14 Nov 2014 15:12:12 +0000</pubDate><guid>https://shrieking.net/blog/what-i-played-last-week-stag-edition-pt-1/</guid><description>&lt;p&gt;I played 11 different games over the course of my stag weekend, most of them several times over, so it seems fitting to do a bit of a stag edition of my usual What I Played chats.&lt;/p&gt;
&lt;p&gt;I have split this into 3 blog posts for the sake of your sanity. Here’s the first: party games!&lt;/p&gt;
&lt;p&gt;&lt;img src="http://tuesdayknightgames.com/images/2r1b%20box%203d1%20cropped%20resized.png" alt="2 Rooms and a Boom"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;One Night Ultimate Werewolf&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Every time I introduce this game to new people, I find that it surprises me in different ways. We mess with the roles a lot, we find new ways to lie, we find new tactics to catch people out. This time around, we saw an incredible move from the werewolves claiming masons in a game where there were already two masons, causing much chaos, and an incredibly well played robber into werewolf that no-one saw coming. I can’t wait for the expansion.&lt;/p&gt;</description></item><item><title>Stag Weekend</title><link>https://shrieking.net/blog/stag-weekend/</link><pubDate>Tue, 11 Nov 2014 21:33:58 +0000</pubDate><guid>https://shrieking.net/blog/stag-weekend/</guid><description>&lt;p&gt;I have a hard time buying presents for people. I fret and worry about how it will be received, what the present means for the other person, what the act of giving says about our relationship. Will they like it? By giving it, will I reveal that I know nothing about the person I am giving to? Receiving a present puts me in a similar boat. To receive a present you don’t like is to realise that someone else doesn’t know you like you thought they did. Surprises are the same. Stag weekends are the same. When your friends begin planning a weekend for you, you hope, and you pray, that they are, in fact, your friends. That they know how to show you a good time.&lt;/p&gt;</description></item><item><title>I'm Still Dwarf Fortressing</title><link>https://shrieking.net/blog/im-still-dwarf-fortressing/</link><pubDate>Tue, 14 Oct 2014 13:51:28 +0000</pubDate><guid>https://shrieking.net/blog/im-still-dwarf-fortressing/</guid><description>&lt;p&gt;Another fortress crumbles and I start again. I thought I was building near a river last time, but when I embarked, there was no river to be seen. Perhaps, I thought, it is underground, and my dwarves dug and dug until they all died of dehydration.&lt;/p&gt;
&lt;p&gt;I start again, gazing once more upon the world screen where I chose the location for my next little (vast) dwarf house (fortress). This time, I make sure I am near a river. It transpires, through a conversation with Charlie, that I was not near a river at all. It turns out that, when on the embark screen, looking at the world map, the region map, and the local map, you don’t actually embark onto the entire local map. You embark onto a tiny square inside that, lit up, and movable using yet another set of keys that I hadn’t even spotted on the cheat sheet along the bottom of the screen. I was never near a river. My dwarves had dug in vain.&lt;/p&gt;</description></item><item><title>Giving Blood</title><link>https://shrieking.net/blog/giving-blood/</link><pubDate>Mon, 06 Oct 2014 13:39:44 +0000</pubDate><guid>https://shrieking.net/blog/giving-blood/</guid><description>&lt;p&gt;On Tuesday 30th September, I gave blood for the first time. I’ve always thought about it, but never ticked the box on the form for some reason. Signing up for a new GP this year, I finally decided to bite the bullet and go for it. I chucked myself on the organ donor’s list, too, for good measure.&lt;/p&gt;
&lt;p&gt;I forgot about it after that, but a letter dropped through my door a month or so ago with red ink on the envelope, inviting me to book an appointment at the upcoming blood clinic. I was stressed and busy at the time so I skipped over it, and felt bad. I left the letter on my desk as a reminder to sort it out next time they came around.&lt;/p&gt;</description></item><item><title>Board Game Review: Terra Mystica</title><link>https://shrieking.net/blog/board-game-review-terra-mystica/</link><pubDate>Mon, 29 Sep 2014 15:02:54 +0000</pubDate><guid>https://shrieking.net/blog/board-game-review-terra-mystica/</guid><description>&lt;p&gt;&lt;img src="http://www.thirstymeeples.co.uk/images/made/images/uploads/games/Terra_Mystica_200_282_90.jpg" alt="Terra Mystica"&gt;&lt;/p&gt;
&lt;p&gt;“Here, pick a race, don’t think too hard about what they do for now.” says Sina, handing me a thick stack of cardboard sheets. He is unpacking &lt;a href="http://www.thirstymeeples.co.uk/games/terra-mystica"&gt;Terra Mystica&lt;/a&gt;, rated number 3 on Board Game Geek’s list, behind only Twilight Struggle and Through The Ages on their scale of board-game-ness. It’s a brightly coloured Euro game full of bits of wood, featuring absolutely no cards, plastic figures, or dice. I’m already sold. The groups of people you can choose to play as are on two-sided sheets of cardboard, each piece being themed to one colour. The colours match certain places on the board, marking that certain groups of people have affinities to certain types of terrain. Simple enough. I choose the nomads. They look cool.&lt;/p&gt;</description></item><item><title>Dwarf Fortress</title><link>https://shrieking.net/blog/dwarf-fortress/</link><pubDate>Mon, 22 Sep 2014 12:33:21 +0000</pubDate><guid>https://shrieking.net/blog/dwarf-fortress/</guid><description>&lt;p&gt;When you start a region in Dwarf Fortress, you set your computer the task of building the history of a world. You wait, and you wait, as it works through the ages. You see empires rise and fall before you in ascii art as your processor creaks and groans for whole minutes (which, of course, is a relative age, when you think about how long it takes for the average game to load), and, eventually, you’re presented with a map, and asked where you want to embark.&lt;/p&gt;</description></item><item><title>Video Games I Played Last Week, 16/09/14</title><link>https://shrieking.net/blog/video-games-i-played-last-week-160914/</link><pubDate>Tue, 16 Sep 2014 07:54:55 +0000</pubDate><guid>https://shrieking.net/blog/video-games-i-played-last-week-160914/</guid><description>&lt;p&gt;Well, not strictly last week, but you get the jist. I’ve played a bunch of interesting things lately.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Dota 2&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Finally back to my old habit. I’ve been playing Dota for about 3 years now, racking up 827 hours in-game. I am &lt;em&gt;terrible&lt;/em&gt; at it. Really, really bad. I love it though, and after a few months of barely playing, it feels great to be back. It’s a game that really benefits from a consistent team, though, and I wish I had the time to play with one. Still, I have an amazing group of friends who are great fun to play with, so I’m never too lonely.&lt;/p&gt;</description></item><item><title>Surviving Wedding Fairs</title><link>https://shrieking.net/blog/surviving-wedding-fairs/</link><pubDate>Tue, 09 Sep 2014 19:23:46 +0000</pubDate><guid>https://shrieking.net/blog/surviving-wedding-fairs/</guid><description>&lt;p&gt;Someone on Twitter recently asked “Has anyone ever been to a wedding fair? Are they awful?” and I made a few comments, but I felt like the 140 character limit wasn’t enough for the topic. I thought could write a bit about surviving (and enjoying) wedding fairs. Fairs (and trade expos too, for that matter) are big scary places full of people, usually crowded, usually noisy. It’s easy to give up all hope immediately, but chances are, there’s probably stuff in there you want, and you’re going to need to go, so you might as well try to enjoy it. Here are my tips for not going completely mad.&lt;/p&gt;</description></item><item><title>Daft Souls Talk Board Games</title><link>https://shrieking.net/blog/daft-souls-talk-board-games/</link><pubDate>Wed, 03 Sep 2014 09:48:45 +0000</pubDate><guid>https://shrieking.net/blog/daft-souls-talk-board-games/</guid><description>&lt;p&gt;Hello! Just wanted to drop in this episode of a podcast that I rather like, Daft Souls. It&amp;rsquo;s a video games podcast but in this episode they kick off with a chat about board game &lt;a href="http://www.boardgamegeek.com/boardgame/150376/dead-winter-crossroads-game"&gt;Dead of Winter&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;They start with it, so just get listening, you don&amp;rsquo;t need to skip ahead.&lt;/p&gt;
&lt;div style="text-align: center"&gt;
&lt;iframe width="560" height="315" src="//www.youtube.com/embed/HwdZ48wV4JU" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;p&gt;They touch a little on the topic of my last blog post here: while video games often provide a good story, board games provide a framework of rules and narrative moments which allow you to create your own stories.&lt;/p&gt;</description></item><item><title>Narratives and Risk Legacy</title><link>https://shrieking.net/blog/narratives-and-risk-legacy/</link><pubDate>Mon, 01 Sep 2014 12:01:10 +0000</pubDate><guid>https://shrieking.net/blog/narratives-and-risk-legacy/</guid><description>&lt;p&gt;There are plenty of games out there, like Ladies and Gentlemen, Fiasco, and even Minecraft, that aren’t about winning, whether that’s baked into the game or just clearly not the focus of it. They’re great experiences and I love them dearly. The goal in those is to create an experience, and they’re a lot of fun. Most games, though, are, on some level, about someone winning and someone losing. And I like that. Don’t get me wrong, I’m not a bad loser - I’m fine with losing. I might be a bad winner - I’ll get back to you on that. I just love it when a game is close and everyone involved cares about the scoreboard and cares about making the right play. I love that moment when the chatter stops and people get serious.&lt;/p&gt;</description></item><item><title>Must-See Films</title><link>https://shrieking.net/blog/must-see-films/</link><pubDate>Mon, 25 Aug 2014 12:52:16 +0000</pubDate><guid>https://shrieking.net/blog/must-see-films/</guid><description>&lt;p&gt;&lt;img src="http://primer.cf.letterboxd.com/resized/film-poster/5/1/7/1/4/51714-alien-0-230-0-341-crop.jpg" alt="Alien"&gt;&lt;/p&gt;
&lt;p&gt;After a discussion about films a few months ago, in which it was revealed that I hadn’t seen The Usual Suspects (the situation has now been rectified, don’t panic), Charlie sent me a list of his office’s Must See Films. The creation of the list ran as follows: any time someone in the office hadn’t seen a film, if one of the others was morally outraged by the omission, it went on the list. They kept it within a certain number of years, and there were a few other parameters that kept some classics out of the list, but they ended up with 48 movies. It’s not perfect, but it’s an excellent starter guide for cinema. If you’ve ever not got a movie reference, it’s probably in one of these films.&lt;/p&gt;</description></item><item><title>What I Played Last Week 18/08/14</title><link>https://shrieking.net/blog/what-i-played-last-week-180814/</link><pubDate>Mon, 18 Aug 2014 19:55:13 +0000</pubDate><guid>https://shrieking.net/blog/what-i-played-last-week-180814/</guid><description>&lt;p&gt;Fun games this past week! I don’t think one blog post will do them all justice, but I am excited to talk about them, and I think I’ll come back to them in future.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://www.thirstymeeples.co.uk/images/uploads/games/OneNight.jpg" alt="One Night Ultimate Werewolf"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tzolk’in&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Worker placement on steroids, &lt;a href="http://www.thirstymeeples.co.uk/games/tzolkin-the-mayan-calendar"&gt;Tzolk’in&lt;/a&gt; looks like a euro version of terrible board game classic Mouse Trap. 6 huge gears rotate as the game progresses, moving workers around the board, so when you place them in one turn, you have to consider where they’ll be when it’s time to take them off. What blows my mind about this game is the scarcity of actions available to you each turn. You’re forced to place or remove at least one worker each turn, and quite often, that scuppers your plans, because you were really hoping you could hang on for just one more round while the wheels span. That said, the options open to you for those few actions is usually massive. I think it’s love.&lt;/p&gt;</description></item><item><title>98.8% of people can’t watch this video for more than 5 seconds</title><link>https://shrieking.net/blog/98-8-of-people-cant-watch-this-video-for-more-than-5-seconds/</link><pubDate>Mon, 11 Aug 2014 11:43:12 +0000</pubDate><guid>https://shrieking.net/blog/98-8-of-people-cant-watch-this-video-for-more-than-5-seconds/</guid><description>&lt;p&gt;Some more clickbait-inspired fiction. I really enjoyed writing this, and I love the premise (heavily &lt;a href="http://www.imdb.com/title/tt0178868/?ref_=fn_al_tt_3"&gt;Ring&lt;/a&gt;-inspired, of course) but I don&amp;rsquo;t think it came out very well. I present it to you as a second draft, favouring productivity over perfection.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;98.8% of people can’t watch this video for more than 5 seconds&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;“Looks like another one,” said the detective, pausing to inhale deeply from a small electronic device. It glowed in time with his breath. “What does that make it now, 10 this week?”&lt;br/&gt;
“At least,&amp;quot; said the technician beside him, his camera flash casting the crime scene into bright white light, “It’s the 7th I’ve worked on, and I know that there are more across town.”&lt;/p&gt;</description></item><item><title>Some Pretty Good Food</title><link>https://shrieking.net/blog/some-pretty-good-food/</link><pubDate>Mon, 04 Aug 2014 12:09:41 +0000</pubDate><guid>https://shrieking.net/blog/some-pretty-good-food/</guid><description>&lt;p&gt;It’s not hard to find good food in the UK. I met some tourists who were complaining that you can’t get good British cuisine anywhere, which I can appreciate - it’s often hard to find something that is truly “British” and not borrowed from another culture or country - but as long as you’re not too fussy about where the recipe comes from, good food is pretty easy to find. Don’t get me wrong, there’s terrible food out there too, but that’s not what this blog is about. It’s about good food! Be excited about good food!&lt;/p&gt;</description></item><item><title>Board Game Review: Through The Ages</title><link>https://shrieking.net/blog/through-the-ages/</link><pubDate>Mon, 28 Jul 2014 09:27:44 +0000</pubDate><guid>https://shrieking.net/blog/through-the-ages/</guid><description>&lt;div style="text-align: center"&gt;
&lt;a href="https://www.kickstarter.com/projects/2002188924/through-the-ages"&gt;
![Through The Ages](https://s3.amazonaws.com/ksr/projects/1032430/photo-main.jpg?1402001361)
&lt;/a&gt;
&lt;/div&gt;
&lt;p&gt;Through The Ages recently arrived on &lt;a href="http://boardgamearena.com/"&gt;Board Game Arena&lt;/a&gt;, which is our favourite website for online board gaming, so we decided to give it a go.&lt;/p&gt;
&lt;p&gt;First up, a note about online board gaming. It’s never, ever going to be anywhere close to real life actual board gaming, in my eyes, but it’s worth being involved in anyway. The ability to get a game any time is great, and the computer-enforced rules solve all disputes. Board setup is a non-issue, and with a voice chat system of some kind, you’ll barely miss being in the same room as your opponents. I also think it’s a great way to try out games and learn them. In fact, Gear and Piston debuted on Board Game Arena, so you could try it before backing the Kickstarter campaign. Brilliant. Not a replacement for real board games, but an excellent addition. Check it out.&lt;/p&gt;</description></item><item><title>A Child's First Steps Are Always Special</title><link>https://shrieking.net/blog/a-childs-first-steps-are-always-special/</link><pubDate>Mon, 21 Jul 2014 14:07:00 +0000</pubDate><guid>https://shrieking.net/blog/a-childs-first-steps-are-always-special/</guid><description>&lt;p&gt;Another clickbait-inspired bit of fiction. I&amp;rsquo;m not quite sure why this headline painted such a sinister picture in my head, but it did. Hope you like it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;A Child&amp;rsquo;s First Steps Are Always Special. His Were Special Because They Weren&amp;rsquo;t Supposed To Happen.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;“So, tell me again why I’m doing this?”&lt;/p&gt;
&lt;p&gt;The child was turned away from him, oblivious to his actions. The revolver was pressed to the child’s head.&lt;/p&gt;</description></item><item><title>What I Played Last Week, 14/07/14</title><link>https://shrieking.net/blog/what-i-played-last-week-140714/</link><pubDate>Mon, 14 Jul 2014 10:45:19 +0000</pubDate><guid>https://shrieking.net/blog/what-i-played-last-week-140714/</guid><description>&lt;p&gt;Well, in the last two weeks actually. I’ve had a busy few weeks of playing games, finally getting back to Oxford On Board and managing to get to &lt;a href="http://thirstymeeples.co.uk/"&gt;Thirsty Meeples&lt;/a&gt; once, so I’ve got a lot to talk about.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://farm3.staticflickr.com/2920/14651139922_7ea5ce6607_z.jpg" alt="String Railway"&gt;&lt;/p&gt;
&lt;h3 id="caylus-online"&gt;Caylus online&lt;/h3&gt;
&lt;p&gt;I’ve been playing Caylus online with Sina in a play-by-email format. We make 1-2 moves a day. It is slow, methodical, and intense. On Tuesdays we catch up and talk about the game. It’s a totally different board gaming experience, and I love it.&lt;/p&gt;</description></item><item><title>This Young Woman Dances With Her Soul</title><link>https://shrieking.net/blog/this-young-woman-dances-with-her-soul/</link><pubDate>Mon, 07 Jul 2014 08:55:38 +0000</pubDate><guid>https://shrieking.net/blog/this-young-woman-dances-with-her-soul/</guid><description>&lt;p&gt;In recent months, social networks have been filled with sensationalist clickbait headlines. As with the news, the headline is usually more exciting than the story within, so I often make up my own stories to go with them. I realised that this makes the common clickbait sites like Upworthy a great source for writing prompts, so I’ve decided to use them to practice my short stories. Here’s the first one I wrote.&lt;/p&gt;</description></item><item><title>Perturbator</title><link>https://shrieking.net/blog/perturbator/</link><pubDate>Mon, 30 Jun 2014 09:23:39 +0000</pubDate><guid>https://shrieking.net/blog/perturbator/</guid><description>&lt;div style="text-align: center"&gt;
&lt;iframe width="560" height="315" src="//www.youtube.com/embed/IGqeyQhBPMI" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;An absolutely stunning video from Perturbator. Reminds me of the good old days!&lt;/p&gt;</description></item><item><title>Board Game Review: Keyflower</title><link>https://shrieking.net/blog/keyflower/</link><pubDate>Mon, 23 Jun 2014 09:07:11 +0000</pubDate><guid>https://shrieking.net/blog/keyflower/</guid><description>&lt;div style="text-align: center"&gt;
&lt;a href="http://www.thirstymeeples.co.uk/games/keyflower"&gt;
![Keyflower](http://cf.geekdo-images.com/images/pic1402797_md.jpg)
&lt;/a&gt;
&lt;/div&gt;
&lt;p&gt;I like worker placement. I wouldn’t call myself an expert in it, but I’ve probably played Caylus more than any other board game, and while I do lose a lot, I like to think that I “get” worker placement. I also like auctions, being a computer scientist who’s studied them a little, and I like pretty things, being a person, so when Max and Wayne from Oxford On Board started piling hexagons and meeples onto the table and explaining the rules of Keyflower, I knew I was onto something.&lt;/p&gt;</description></item><item><title>What This Blog Is Now</title><link>https://shrieking.net/blog/what-this-blog-is-now/</link><pubDate>Thu, 12 Jun 2014 09:04:15 +0000</pubDate><guid>https://shrieking.net/blog/what-this-blog-is-now/</guid><description>&lt;p&gt;I’ve had a blog on and off since I was 16, and this incarnation of it (shrieking.net) has existed since 2002 in some form or other. Between 2007 and 2008 it was most frequently used, as my public travel diary. In 2013 Posterous closed its doors after being bought by Twitter, leaving me blogless for a while. Now, in 2014, I am writing again.&lt;/p&gt;
&lt;p&gt;It’s hard to know what a blog is “supposed” to be these days. A big part of me feels like the blog, as a concept, is dead, and most people writing them these days are basically writing self-published magazines. That’s cool, I don’t mind that at all - in fact, I read many, on and off. I get most of my good recipes from bloggers. The problem is, I have a hard time being that focused. The online diary - the weB LOG, remember - has moved to Tumblr, where it has become a forum for reposting cool stuff you find on the internet. I don’t have a problem with that, but that’s not me either.&lt;/p&gt;</description></item><item><title>About</title><link>https://shrieking.net/blog/about/</link><pubDate>Mon, 02 Jun 2014 12:29:23 +0000</pubDate><guid>https://shrieking.net/blog/about/</guid><description>&lt;p&gt;Hello, I&amp;rsquo;m Mac. I&amp;rsquo;m 36. I live in Oxfordshire with my wife and daughter. I&amp;rsquo;ve been blogging for about 20 years in total, with shrieking.net occupying 13 years of those, and I&amp;rsquo;m working to get the archives back online, when I have time. Over those years, I&amp;rsquo;ve completed a degree in computer science and traveled around the world. It&amp;rsquo;s been alright.&lt;/p&gt;
&lt;p&gt;I have too many hobbies and I don&amp;rsquo;t writing about any one topic non-stop, so this blog is about everything, but mainly video games and board games, because I do those most. I also write fiction, so that&amp;rsquo;ll be in there a bit too. I like cooking but rarely have something to say about it.&lt;/p&gt;</description></item><item><title>Soooooon</title><link>https://shrieking.net/blog/soooooon/</link><pubDate>Sat, 31 May 2014 10:39:30 +0000</pubDate><guid>https://shrieking.net/blog/soooooon/</guid><description>&lt;p&gt;Soon! Soon. It has been a long time since I&amp;rsquo;ve had anything to write on the internet, but I thought I&amp;rsquo;d try to get back to it. I&amp;rsquo;ll put the archives up, too. Hooray.&lt;/p&gt;</description></item></channel></rss>